Here is a list of all class members with links to the classes they belong to:
- r -
- R8_G8_B8
: FW::ImageFormat
- R8_G8_B8_A8
: FW::ImageFormat
- Random()
: FW::Random
- random()
: FW::RayGen
- randomReflection()
: FW::RayGen
- randomSeed
: FW::RayGenAOInput
, FW::RayGenShadowInput
, OtraceInput
- randomSort()
: FW::RayBuffer
- Ray()
: FW::Ray
- RayBuffer()
: FW::RayBuffer
- RayGen()
: FW::RayGen
- RayResult()
: FW::RayResult
- rayResults
: FW::CountHitsInput
- rays
: FW::RayGenPrimaryInput
, OtraceInput
- raysPerThread
: FW::CountHitsInput
, FW::FindAABBInput
- RayStats()
: FW::RayStats
- rayType
: FW::Renderer::Params
- RayType
: FW::Renderer
- RayType_AO
: FW::Renderer
- RayType_Diffuse
: FW::Renderer
- RayType_Max
: FW::Renderer
- RayType_PathTracing
: FW::Renderer
- RayType_Primary
: FW::Renderer
- RayType_Textured
: FW::Renderer
- read()
: FW::BufferedInputStream
, FW::File
- Read
: FW::File
- read()
: FW::Image
, FW::Input
, FW::InputStream
, FW::MemoryInputStream
, FW::Random
- readAsync()
: FW::File
- ReadCmdlineParams()
: Environment
- ReadEnvFile()
: Environment
- readFromStream()
: FW::Buffer
, FW::Serializable
, FW::StateDump
- readFully()
: FW::InputStream
- readLine()
: FW::BufferedInputStream
- readState()
: FW::App
, FW::CameraControls
, FW::CommonControls::StateObject
- readTextChunks
: LodePNG_DecodeSettings
- readU16()
: FW::Input
- readU16BE()
: FW::InputStream
- readU16LE()
: FW::InputStream
- readU32()
: FW::Input
- readU32BE()
: FW::InputStream
- readU32LE()
: FW::InputStream
- readU64BE()
: FW::InputStream
- readU64LE()
: FW::InputStream
- readU8()
: FW::Input
, FW::InputStream
- realize()
: FW::Window
- realizeAll()
: FW::Window
- recomputeNormals()
: FW::MeshBase
- Reference()
: FW::SAHBVHBuilder::Reference
, FW::SplitBVHBuilder::Reference
- reflectivity
: FW::MeshBase::Material
- refractivity
: FW::MeshBase::Material
- RegisterOption()
: Environment
- RegisterOptions()
: AppEnvironment
- release()
: FW::Semaphore
- remap
: FW::ConvexPolyhedron::Edge
, FW::ConvexPolyhedron::Vertex
- rememberUnknownChunks
: LodePNG_DecodeSettings
- remove()
: FW::ArrayBase< T, S >
, FW::BinaryHeap< T >
, FW::Hash< K, V >
, FW::Set< T >
- removeControl()
: FW::CommonControls
- removeFirst()
: FW::Deque< T >
- removeGUIControls()
: FW::CameraControls
- removeItem()
: FW::ArrayBase< T, S >
- removeLast()
: FW::ArrayBase< T, S >
, FW::Deque< T >
- removeListener()
: FW::Window
- removeListeners()
: FW::Window
- removeMin()
: FW::BinaryHeap< T >
- removeMinIndex()
: FW::BinaryHeap< T >
- removeStateObject()
: FW::CommonControls
- removeSwap()
: FW::ArrayBase< T, S >
- Renderer()
: FW::Renderer
- renderFrame()
: FW::Renderer
- repaint()
: FW::Window
- repaintNow()
: FW::Window
- replace()
: FW::ArrayBase< T, S >
, FW::Hash< K, V >
, FW::Set< T >
- requestClose()
: FW::Window
- reserve()
: FW::ArrayBase< T, S >
- reset()
: FW::ArrayBase< T, S >
, FW::BinaryHeap< T >
, FW::Buffer
, FW::Deque< T >
, FW::Hash< K, V >
, FW::MemoryInputStream
, FW::Random
, FW::Set< T >
, FW::String
, FW::UnionFind
, RanrotA
- resetAttribs()
: FW::GLContext
- resetBuffers()
: FW::CudaNoStructTracer
, FW::CudaPersistentBVHTracer
- resetControls()
: FW::CommonControls
- resetCRC()
: FW::Output
- resetVertices()
: FW::MeshBase
- resize()
: FW::ArrayBase< T, S >
, FW::Buffer
, FW::RayBuffer
- resizeDiscard()
: FW::Buffer
- resizeSubmeshes()
: FW::MeshBase
- resizeVertices()
: FW::MeshBase
- result
: FW::MulticoreLauncher::Task
- results
: OtraceInput
- RGB_565
: FW::ImageFormat
- RGB_Vec3f
: FW::ImageFormat
- RGBA_5551
: FW::ImageFormat
- RGBA_Vec4f
: FW::ImageFormat
- rightBounds
: FW::SAHBVHBuilder::ObjectSplit
, FW::SplitBVHBuilder::ObjectSplit
- rightNum
: FW::OcclusionBVHBuilder::SpatialSplitOcl
- rightVisible
: FW::OcclusionBVHBuilder::ObjectSplitOcl
, FW::OcclusionBVHBuilder::SpatialSplitOcl
- rotation()
: FW::Mat3d
, FW::Mat3f
- roundToNodeBatchSize()
: FW::Platform
- roundToTriangleBatchSize()
: FW::Platform
- run()
: FW::FastKDTreeBuilder
, FW::NaiveKDTreeBuilder
, FW::OcclusionBVHBuilder
, FW::SAHBVHBuilder
, FW::SplitBVHBuilder