NTrace
GPU ray tracing framework
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#include <Stream.hpp>
Inherited by FW::BufferedInputStream, FW::File, FW::MemoryInputStream, and FW::Random.
Public Member Functions | |
InputStream (void) | |
virtual | ~InputStream (void) |
virtual int | read (void *ptr, int size)=0 |
void | readFully (void *ptr, int size) |
U8 | readU8 (void) |
U16 | readU16BE (void) |
U16 | readU16LE (void) |
U32 | readU32BE (void) |
U32 | readU32LE (void) |
U64 | readU64BE (void) |
U64 | readU64LE (void) |
Definition at line 40 of file Stream.hpp.
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inline |
Definition at line 43 of file Stream.hpp.
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inlinevirtual |
Definition at line 44 of file Stream.hpp.
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pure virtual |
Implemented in FW::MemoryInputStream, FW::File, FW::BufferedInputStream, and FW::Random.
Definition at line 36 of file Stream.cpp.
Definition at line 50 of file Stream.hpp.
Definition at line 51 of file Stream.hpp.
Definition at line 52 of file Stream.hpp.
Definition at line 53 of file Stream.hpp.
Definition at line 54 of file Stream.hpp.
Definition at line 55 of file Stream.hpp.
Definition at line 49 of file Stream.hpp.