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NTrace
GPU ray tracing framework
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#include <RayGenKernels.hpp>
Public Attributes | |
| Vec3f | origin |
| Mat4f | nscreenToWorld |
| S32 | w |
| S32 | h |
| F32 | maxDist |
| CUdeviceptr | rays |
| CUdeviceptr | idToSlot |
| CUdeviceptr | slotToID |
| CUdeviceptr | indexToPixel |
Definition at line 37 of file RayGenKernels.hpp.
| S32 FW::RayGenPrimaryInput::h |
Definition at line 42 of file RayGenKernels.hpp.
| CUdeviceptr FW::RayGenPrimaryInput::idToSlot |
Definition at line 45 of file RayGenKernels.hpp.
| CUdeviceptr FW::RayGenPrimaryInput::indexToPixel |
Definition at line 47 of file RayGenKernels.hpp.
| F32 FW::RayGenPrimaryInput::maxDist |
Definition at line 43 of file RayGenKernels.hpp.
| Mat4f FW::RayGenPrimaryInput::nscreenToWorld |
Definition at line 40 of file RayGenKernels.hpp.
| Vec3f FW::RayGenPrimaryInput::origin |
Definition at line 39 of file RayGenKernels.hpp.
| CUdeviceptr FW::RayGenPrimaryInput::rays |
Definition at line 44 of file RayGenKernels.hpp.
| CUdeviceptr FW::RayGenPrimaryInput::slotToID |
Definition at line 46 of file RayGenKernels.hpp.
| S32 FW::RayGenPrimaryInput::w |
Definition at line 41 of file RayGenKernels.hpp.