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GPU ray tracing framework
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FW::RayGenPrimaryInput Struct Reference

#include <RayGenKernels.hpp>

Public Attributes

Vec3f origin
 
Mat4f nscreenToWorld
 
S32 w
 
S32 h
 
F32 maxDist
 
CUdeviceptr rays
 
CUdeviceptr idToSlot
 
CUdeviceptr slotToID
 
CUdeviceptr indexToPixel
 

Detailed Description

Definition at line 37 of file RayGenKernels.hpp.

Member Data Documentation

S32 FW::RayGenPrimaryInput::h

Definition at line 42 of file RayGenKernels.hpp.

CUdeviceptr FW::RayGenPrimaryInput::idToSlot

Definition at line 45 of file RayGenKernels.hpp.

CUdeviceptr FW::RayGenPrimaryInput::indexToPixel

Definition at line 47 of file RayGenKernels.hpp.

F32 FW::RayGenPrimaryInput::maxDist

Definition at line 43 of file RayGenKernels.hpp.

Mat4f FW::RayGenPrimaryInput::nscreenToWorld

Definition at line 40 of file RayGenKernels.hpp.

Vec3f FW::RayGenPrimaryInput::origin

Definition at line 39 of file RayGenKernels.hpp.

CUdeviceptr FW::RayGenPrimaryInput::rays

Definition at line 44 of file RayGenKernels.hpp.

CUdeviceptr FW::RayGenPrimaryInput::slotToID

Definition at line 46 of file RayGenKernels.hpp.

S32 FW::RayGenPrimaryInput::w

Definition at line 41 of file RayGenKernels.hpp.


The documentation for this struct was generated from the following file: