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GPU ray tracing framework
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FW::RayResult Struct Reference

#include <Util.hpp>

Public Member Functions

FW_CUDA_FUNC RayResult (S32 ii=RAY_NO_HIT, float ti=0.f)
 
FW_CUDA_FUNC bool hit (void) const
 
FW_CUDA_FUNC void clear (void)
 

Public Attributes

S32 id
 
float t
 
S32 padA
 
S32 padB
 

Detailed Description

Definition at line 77 of file Util.hpp.

Constructor & Destructor Documentation

FW_CUDA_FUNC FW::RayResult::RayResult ( S32  ii = RAY_NO_HIT,
float  ti = 0.f 
)
inline

Definition at line 79 of file Util.hpp.

Member Function Documentation

FW_CUDA_FUNC void FW::RayResult::clear ( void  )
inline

Definition at line 81 of file Util.hpp.

FW_CUDA_FUNC bool FW::RayResult::hit ( void  ) const
inline

Definition at line 80 of file Util.hpp.

Member Data Documentation

S32 FW::RayResult::id

Definition at line 83 of file Util.hpp.

S32 FW::RayResult::padA

Definition at line 85 of file Util.hpp.

S32 FW::RayResult::padB

Definition at line 86 of file Util.hpp.

float FW::RayResult::t

Definition at line 84 of file Util.hpp.


The documentation for this struct was generated from the following file: