NTrace
GPU ray tracing framework
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#include <Util.hpp>
Public Member Functions | |
FW_CUDA_FUNC | RayResult (S32 ii=RAY_NO_HIT, float ti=0.f) |
FW_CUDA_FUNC bool | hit (void) const |
FW_CUDA_FUNC void | clear (void) |
Public Attributes | |
S32 | id |
float | t |
S32 | padA |
S32 | padB |
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inline |
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inline |
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inline |