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NTrace
GPU ray tracing framework
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#include "base/Math.hpp"Go to the source code of this file.
Classes | |
| class | FW::AABB |
| struct | FW::Ray |
| struct | FW::RayResult |
Namespaces | |
| FW | |
| Scene class declarations. | |
| FW::Intersect | |
Macros | |
| #define | RAY_NO_HIT (-1) |
Functions | |
| Vec2f | FW::Intersect::RayBox (const AABB &box, const Ray &ray) |
| Vec3f | FW::Intersect::RayTriangle (const Vec3f &v0, const Vec3f &v1, const Vec3f &v2, const Ray &ray) |
| Vec3f | FW::Intersect::RayTriangleWoop (const Vec4f &zpleq, const Vec4f &upleq, const Vec4f &vpleq, const Ray &ray) |