NTrace
GPU ray tracing framework
|
#include "base/Math.hpp"
Go to the source code of this file.
Classes | |
class | FW::AABB |
struct | FW::Ray |
struct | FW::RayResult |
Namespaces | |
FW | |
Scene class declarations. | |
FW::Intersect | |
Macros | |
#define | RAY_NO_HIT (-1) |
Functions | |
Vec2f | FW::Intersect::RayBox (const AABB &box, const Ray &ray) |
Vec3f | FW::Intersect::RayTriangle (const Vec3f &v0, const Vec3f &v1, const Vec3f &v2, const Ray &ray) |
Vec3f | FW::Intersect::RayTriangleWoop (const Vec4f &zpleq, const Vec4f &upleq, const Vec4f &vpleq, const Ray &ray) |