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GPU ray tracing framework
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- r -
Random() :
FW::Random
random() :
FW::RayGen
randomReflection() :
FW::RayGen
randomSort() :
FW::RayBuffer
Ray() :
FW::Ray
RayBuffer() :
FW::RayBuffer
RayGen() :
FW::RayGen
RayResult() :
FW::RayResult
RayStats() :
FW::RayStats
read() :
FW::BufferedInputStream
,
FW::File
,
FW::Image
,
FW::Input
,
FW::InputStream
,
FW::MemoryInputStream
,
FW::Random
readAsync() :
FW::File
ReadCmdlineParams() :
Environment
ReadEnvFile() :
Environment
readFromStream() :
FW::Buffer
,
FW::Serializable
,
FW::StateDump
readFully() :
FW::InputStream
readLine() :
FW::BufferedInputStream
readState() :
FW::App
,
FW::CameraControls
,
FW::CommonControls::StateObject
readU16() :
FW::Input
readU16BE() :
FW::InputStream
readU16LE() :
FW::InputStream
readU32() :
FW::Input
readU32BE() :
FW::InputStream
readU32LE() :
FW::InputStream
readU64BE() :
FW::InputStream
readU64LE() :
FW::InputStream
readU8() :
FW::Input
,
FW::InputStream
realize() :
FW::Window
realizeAll() :
FW::Window
recomputeNormals() :
FW::MeshBase
Reference() :
FW::SAHBVHBuilder::Reference
,
FW::SplitBVHBuilder::Reference
RegisterOption() :
Environment
RegisterOptions() :
AppEnvironment
release() :
FW::Semaphore
remove() :
FW::ArrayBase< T, S >
,
FW::BinaryHeap< T >
,
FW::Hash< K, V >
,
FW::Set< T >
removeControl() :
FW::CommonControls
removeFirst() :
FW::Deque< T >
removeGUIControls() :
FW::CameraControls
removeItem() :
FW::ArrayBase< T, S >
removeLast() :
FW::ArrayBase< T, S >
,
FW::Deque< T >
removeListener() :
FW::Window
removeListeners() :
FW::Window
removeMin() :
FW::BinaryHeap< T >
removeMinIndex() :
FW::BinaryHeap< T >
removeStateObject() :
FW::CommonControls
removeSwap() :
FW::ArrayBase< T, S >
Renderer() :
FW::Renderer
renderFrame() :
FW::Renderer
repaint() :
FW::Window
repaintNow() :
FW::Window
replace() :
FW::ArrayBase< T, S >
,
FW::Hash< K, V >
,
FW::Set< T >
requestClose() :
FW::Window
reserve() :
FW::ArrayBase< T, S >
reset() :
FW::ArrayBase< T, S >
,
FW::BinaryHeap< T >
,
FW::Buffer
,
FW::Deque< T >
,
FW::Hash< K, V >
,
FW::MemoryInputStream
,
FW::Random
,
FW::Set< T >
,
FW::String
,
FW::UnionFind
,
RanrotA
resetAttribs() :
FW::GLContext
resetBuffers() :
FW::CudaNoStructTracer
,
FW::CudaPersistentBVHTracer
resetControls() :
FW::CommonControls
resetCRC() :
FW::Output
resetVertices() :
FW::MeshBase
resize() :
FW::ArrayBase< T, S >
,
FW::Buffer
,
FW::RayBuffer
resizeDiscard() :
FW::Buffer
resizeSubmeshes() :
FW::MeshBase
resizeVertices() :
FW::MeshBase
rotation() :
FW::Mat3d
,
FW::Mat3f
roundToNodeBatchSize() :
FW::Platform
roundToTriangleBatchSize() :
FW::Platform
run() :
FW::FastKDTreeBuilder
,
FW::NaiveKDTreeBuilder
,
FW::OcclusionBVHBuilder
,
FW::SAHBVHBuilder
,
FW::SplitBVHBuilder
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