NTrace
GPU ray tracing framework
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- c -
calcAABB() :
FW::HLBVHBuilder
calcLeafs() :
FW::HLBVHBuilder
calcLeafSAHCostCompact() :
FW::Renderer
calcLeafSAHCostNum() :
FW::Renderer
calcMortonAndSort() :
FW::HLBVHBuilder
calcNodeSAHCostKdtree() :
FW::Renderer
calcSAHCPU() :
FW::HLBVHBuilder
calcSAHGPU() :
FW::HLBVHBuilder
CameraControls() :
FW::CameraControls
cancelAsync() :
FW::CudaKernel
checkError() :
FW::CudaModule
checkErrors() :
FW::GLContext
CheckForSwitch() :
Environment
checkWritable() :
FW::File
chooseCudaFormat() :
FW::Image
clamp() :
FW::VectorBase< T, L, S >
clean() :
FW::MeshBase
clear() :
FW::ArrayBase< T, S >
,
FW::BinaryHeap< T >
,
FW::Buffer
,
FW::BVH::Stats
,
FW::Deque< T >
,
FW::Hash< K, V >
,
FW::Image
,
FW::ImageFormat
,
FW::KDTree::Stats
,
FW::MemoryOutputStream
,
FW::MeshBase
,
FW::RayResult
,
FW::RayStats
,
FW::Set< T >
,
FW::StateDump
,
FW::String
,
FW::Texture
,
FW::TextureAtlas
,
FW::UnionFind
clearDefines() :
FW::CudaCompiler
clearOptions() :
FW::CudaCompiler
clearPreamble() :
FW::CudaCompiler
clearRange() :
FW::Buffer
clearSubmeshes() :
FW::MeshBase
clearTotal() :
FW::Timer
clearVertices() :
FW::MeshBase
col() :
FW::MatrixBase
collapseVertices() :
FW::MeshBase
CommonControls() :
FW::CommonControls
compact() :
FW::ArrayBase< T, S >
,
FW::Deque< T >
,
FW::Hash< K, V >
,
FW::MeshBase
,
FW::Set< T >
,
FW::String
compile() :
FW::CudaCompiler
compileCubin() :
FW::CudaCompiler
compileCubinFile() :
FW::CudaCompiler
computeArea() :
FW::ConvexPolyhedron
computeCenterOfMass() :
FW::ConvexPolyhedron
computeHash() :
FW::BVH::BuildParams
,
FW::Platform
computeSubtreeProbabilities() :
FW::BVHNode
computeSubtreeSAHCost() :
FW::BVHNode
computeVolume() :
FW::ConvexPolyhedron
Config() :
FW::GLContext::Config
consumeBuffer() :
FW::BufferedInputStream
contains() :
FW::ArrayBase< T, S >
,
FW::BinaryHeap< T >
,
FW::Hash< K, V >
,
FW::Image
,
FW::Set< T >
convertWoop() :
FW::CudaNoStructTracer
,
FW::CudaPersistentBVHTracer
ConvexPolyhedron() :
FW::ConvexPolyhedron
copy() :
FW::ArrayBase< T, S >
copyOverlap() :
FW::ArrayBase< T, S >
CPURenderer() :
FW::CPURenderer
createClustersC() :
FW::HLBVHBuilder
createCudaArray() :
FW::Image
createGLShader() :
FW::GLContext::Program
createGLTexture() :
FW::Image
createHWND() :
FW::Window
createLeaf() :
FW::SAHBVHBuilder
,
FW::SplitBVHBuilder
createMesh() :
FW::ConvexPolyhedron
cross() :
FW::Vec2d
,
FW::Vec2f
,
FW::Vec3d
,
FW::Vec3f
CudaBVH() :
FW::CudaBVH
CudaBVHTracer() :
FW::CudaBVHTracer
CudaCompiler() :
FW::CudaCompiler
CudaKDTree() :
FW::CudaKDTree
CudaKDTreeTracer() :
FW::CudaKDTreeTracer
CudaKernel() :
FW::CudaKernel
CudaModule() :
FW::CudaModule
CudaNoStructTracer() :
FW::CudaNoStructTracer
CudaPersistentBVHTracer() :
FW::CudaPersistentBVHTracer
CudaRenderer() :
FW::CudaRenderer
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