NTrace
GPU ray tracing framework
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#include <Timer.hpp>
Public Member Functions | |
Timer (bool started=false) | |
Timer (const Timer &other) | |
~Timer (void) | |
void | start (void) |
void | unstart (void) |
F32 | getElapsed (void) |
F32 | end (void) |
F32 | getTotal (void) const |
void | clearTotal (void) |
Timer & | operator= (const Timer &other) |
Static Public Member Functions | |
static void | staticInit (void) |
static S64 | queryTicks (void) |
static F32 | ticksToSecs (S64 ticks) |