NTrace
GPU ray tracing framework
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RayBufferKernels.hpp File Reference
#include "base/DLLImports.hpp"
#include "base/Math.hpp"
#include "Util.hpp"

Go to the source code of this file.

Classes

struct  FW::MortonKey
 
struct  FW::FindAABBInput
 
struct  FW::FindAABBOutput
 
struct  FW::GenMortonKeysInput
 
struct  FW::ReorderRaysInput
 

Namespaces

 FW
 Scene class declarations.
 

Enumerations

enum  { FW::FindAABB_BlockWidth = 32, FW::FindAABB_BlockHeight = 8 }