NTrace
GPU ray tracing framework
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#include <Acceleration.hpp>
Inherited by FW::BVH.
Public Member Functions | |||
AccelerationStructure | |||
AccelerationStructure (Scene *scene, const Platform &platform) | |||
~AccelerationStructure | |||
virtual | ~AccelerationStructure () | ||
getScene | |||
Scene * | getScene (void) const | ||
getPlatform | |||
Getter for platform
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const Platform & | getPlatform (void) const | ||
Protected Attributes | |
Scene * | m_scene |
Platform | m_platform |
Definition at line 41 of file Acceleration.hpp.
Definition at line 39 of file Acceleration.cpp.
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virtual |
Definition at line 50 of file Acceleration.cpp.
Definition at line 90 of file Acceleration.hpp.
Definition at line 82 of file Acceleration.hpp.
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protected |
Definition at line 47 of file Acceleration.hpp.
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protected |
Definition at line 46 of file Acceleration.hpp.