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Acceleration.hpp
Go to the documentation of this file.
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/*
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* Copyright (c) 2013, Vilem Otte
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef __ACCELERATION__H__
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#define __ACCELERATION__H__
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#include "
Scene.hpp
"
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#include "
bvh\Platform.hpp
"
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namespace
FW
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{
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class
AccelerationStructure
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{
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protected
:
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Scene
*
m_scene
;
//< Pointer to scene, on which acc. structure is built
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Platform
m_platform
;
//< Platform information
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public
:
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AccelerationStructure
(
Scene
* scene,
const
Platform
& platform);
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virtual
~AccelerationStructure
();
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Scene
*
getScene
(
void
)
const
{
return
m_scene
; }
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const
Platform
&
getPlatform
(
void
)
const
{
return
m_platform
; }
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};
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}
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#endif
FW::AccelerationStructure::AccelerationStructure
AccelerationStructure(Scene *scene, const Platform &platform)
Definition:
Acceleration.cpp:39
FW::AccelerationStructure
Definition:
Acceleration.hpp:41
FW::AccelerationStructure::getScene
Scene * getScene(void) const
Definition:
Acceleration.hpp:82
FW::AccelerationStructure::getPlatform
const Platform & getPlatform(void) const
Definition:
Acceleration.hpp:90
Platform.hpp
Declarations for platform settings.
FW::Scene
Class holding 3d scene.
Definition:
Scene.hpp:44
FW::Platform
Class holding various SAH and batch processing parameters.
Definition:
Platform.hpp:46
FW::AccelerationStructure::m_scene
Scene * m_scene
Definition:
Acceleration.hpp:46
FW::AccelerationStructure::m_platform
Platform m_platform
Definition:
Acceleration.hpp:47
FW::AccelerationStructure::~AccelerationStructure
virtual ~AccelerationStructure()
Definition:
Acceleration.cpp:50
Scene.hpp
src
rt
acceleration
Acceleration.hpp
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