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NTrace
GPU ray tracing framework
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Go to the source code of this file.
Classes | |
| struct | FW::Material |
| struct | FW::TextureSpec |
| struct | FW::ImportState |
Namespaces | |
| FW | |
| Scene class declarations. | |
Macros | |
| #define | WAVEFRONT_DEBUG 0 |
Functions | |
| template<class T > | |
| bool | FW::equals (const VertexPNT &a, const VertexPNT &b) |
| template<class T > | |
| U32 | FW::hash (const VertexPNT &value) |
| #define WAVEFRONT_DEBUG 0 |
Definition at line 36 of file MeshWavefrontIO.cpp.