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NTrace
GPU ray tracing framework
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#include "base/Defs.hpp"Go to the source code of this file.
Namespaces | |
| FW | |
| Scene class declarations. | |
Functions | |
| MeshBase * | FW::importBinaryMesh (InputStream &stream) |
| void | FW::exportBinaryMesh (OutputStream &stream, const MeshBase *mesh) |