NTrace
GPU ray tracing framework
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#include <Stream.hpp>
Inherited by FW::BufferedOutputStream, FW::File, and FW::MemoryOutputStream.
Public Member Functions | |
OutputStream (void) | |
virtual | ~OutputStream (void) |
virtual void | write (const void *ptr, int size)=0 |
virtual void | flush (void)=0 |
void | writeU8 (U32 v) |
void | writeU16BE (U32 v) |
void | writeU16LE (U32 v) |
void | writeU32BE (U32 v) |
void | writeU32LE (U32 v) |
void | writeU64BE (U64 v) |
void | writeU64LE (U64 v) |
Definition at line 60 of file Stream.hpp.
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inline |
Definition at line 63 of file Stream.hpp.
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inlinevirtual |
Definition at line 64 of file Stream.hpp.
Implemented in FW::MemoryOutputStream, FW::BufferedOutputStream, and FW::File.
Implemented in FW::MemoryOutputStream, FW::BufferedOutputStream, and FW::File.
Definition at line 70 of file Stream.hpp.
Definition at line 71 of file Stream.hpp.
Definition at line 72 of file Stream.hpp.
Definition at line 73 of file Stream.hpp.
Definition at line 74 of file Stream.hpp.
Definition at line 75 of file Stream.hpp.
Definition at line 69 of file Stream.hpp.