NTrace
GPU ray tracing framework
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#include "3d/Mesh.hpp"
Go to the source code of this file.
Namespaces | |
FW | |
Scene class declarations. | |
Functions | |
Mesh< VertexPNT > * | FW::importWavefrontMesh (BufferedInputStream &stream, const String &fileName) |
void | FW::exportWavefrontMesh (BufferedOutputStream &stream, const MeshBase *mesh, const String &fileName) |