NTrace
GPU ray tracing framework
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Go to the source code of this file.
Classes | |
class | FW::MeshBase |
struct | FW::MeshBase::AttribSpec |
struct | FW::MeshBase::Material |
class | FW::Mesh< V > |
struct | FW::VertexP |
struct | FW::VertexPN |
struct | FW::VertexPNC |
struct | FW::VertexPNT |
Namespaces | |
FW | |
Scene class declarations. | |
Functions | |
MeshBase * | FW::importMesh (const String &fileName) |
void | FW::exportMesh (const String &fileName, const MeshBase *mesh) |
String | FW::getMeshImportFilter (void) |
String | FW::getMeshExportFilter (void) |
void | FW::addCubeToMesh (Mesh< VertexPNC > &mesh, int submesh, const Vec3f &lo, const Vec3f &hi, const Vec4f &color, bool forceNormal=false, const Vec3f &normal=Vec3f(0.0f)) |