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NTrace
GPU ray tracing framework
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Go to the source code of this file.
Classes | |
| class | FW::MeshBase |
| struct | FW::MeshBase::AttribSpec |
| struct | FW::MeshBase::Material |
| class | FW::Mesh< V > |
| struct | FW::VertexP |
| struct | FW::VertexPN |
| struct | FW::VertexPNC |
| struct | FW::VertexPNT |
Namespaces | |
| FW | |
| Scene class declarations. | |
Functions | |
| MeshBase * | FW::importMesh (const String &fileName) |
| void | FW::exportMesh (const String &fileName, const MeshBase *mesh) |
| String | FW::getMeshImportFilter (void) |
| String | FW::getMeshExportFilter (void) |
| void | FW::addCubeToMesh (Mesh< VertexPNC > &mesh, int submesh, const Vec3f &lo, const Vec3f &hi, const Vec4f &color, bool forceNormal=false, const Vec3f &normal=Vec3f(0.0f)) |