NTrace
GPU ray tracing framework
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Declarations for the BVH acceleration structure. More...
#include "Scene.hpp"
#include "bvh/BVHNode.hpp"
#include "ray/RayBuffer.hpp"
#include "acceleration\Acceleration.hpp"
#include "Environment.h"
Go to the source code of this file.
Classes | |
struct | FW::RayStats |
Structure holding ray statistics. Also provides print to the console. These statistics are used in a CPU trace method provided by this class. More... | |
class | FW::BVH |
BVH acceleration structure class. More... | |
struct | FW::BVH::Stats |
Sturcture for holding statistics about the BVH. More... | |
struct | FW::BVH::BuildParams |
Stucture holding the BVH build parameters. More... | |
Namespaces | |
FW | |
Scene class declarations. | |
Declarations for the BVH acceleration structure.
Definition in file BVH.hpp.