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NTrace
GPU ray tracing framework
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#include "gui/Window.hpp"#include "gui/CommonControls.hpp"#include "3d/CameraControls.hpp"#include "cuda/Renderer.hpp"#include "cuda/CPURenderer.hpp"#include "Environment.h"#include "AppEnvironment.h"Go to the source code of this file.
Classes | |
| class | FW::App |
Namespaces | |
| FW | |
| Scene class declarations. | |
Functions | |
| void | FW::listKernels (Array< String > &kernelNames) |
| void | FW::runInteractive (const Vec2i &frameSize, const String &stateFile) |
| void | FW::runBenchmark (const Vec2i &frameSize, const String &meshFile, const Array< String > &cameras, const Array< String > &kernels, F32 sbvhAlpha, F32 aoRadius, int numSamples, bool sortSecondary, int warmupRepeats, int measureRepeats) |