NTrace
GPU ray tracing framework
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#include "gui/Window.hpp"
#include "gui/CommonControls.hpp"
#include "3d/CameraControls.hpp"
#include "cuda/Renderer.hpp"
#include "cuda/CPURenderer.hpp"
#include "Environment.h"
#include "AppEnvironment.h"
Go to the source code of this file.
Classes | |
class | FW::App |
Namespaces | |
FW | |
Scene class declarations. | |
Functions | |
void | FW::listKernels (Array< String > &kernelNames) |
void | FW::runInteractive (const Vec2i &frameSize, const String &stateFile) |
void | FW::runBenchmark (const Vec2i &frameSize, const String &meshFile, const Array< String > &cameras, const Array< String > &kernels, F32 sbvhAlpha, F32 aoRadius, int numSamples, bool sortSecondary, int warmupRepeats, int measureRepeats) |