NTrace
GPU ray tracing framework
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App.hpp File Reference
#include "gui/Window.hpp"
#include "gui/CommonControls.hpp"
#include "3d/CameraControls.hpp"
#include "cuda/Renderer.hpp"
#include "cuda/CPURenderer.hpp"
#include "Environment.h"
#include "AppEnvironment.h"

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Classes

class  FW::App
 

Namespaces

 FW
 Scene class declarations.
 

Functions

void FW::listKernels (Array< String > &kernelNames)
 
void FW::runInteractive (const Vec2i &frameSize, const String &stateFile)
 
void FW::runBenchmark (const Vec2i &frameSize, const String &meshFile, const Array< String > &cameras, const Array< String > &kernels, F32 sbvhAlpha, F32 aoRadius, int numSamples, bool sortSecondary, int warmupRepeats, int measureRepeats)