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NTrace
GPU ray tracing framework
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This is the complete list of members for FW::BufferedInputStream, including all inherited members.
| BufferedInputStream(InputStream &stream, int bufferSize=64<< 10) | FW::BufferedInputStream | |
| consumeBuffer(int num) | FW::BufferedInputStream | |
| fillBuffer(int size) | FW::BufferedInputStream | |
| getBufferPtr(void) | FW::BufferedInputStream | inline |
| getBufferSize(void) | FW::BufferedInputStream | inline |
| InputStream(void) | FW::InputStream | inline |
| read(void *ptr, int size) | FW::BufferedInputStream | virtual |
| readFully(void *ptr, int size) | FW::InputStream | |
| readLine(bool combineWithBackslash=false, bool normalizeWhitespace=false) | FW::BufferedInputStream | |
| readU16BE(void) | FW::InputStream | inline |
| readU16LE(void) | FW::InputStream | inline |
| readU32BE(void) | FW::InputStream | inline |
| readU32LE(void) | FW::InputStream | inline |
| readU64BE(void) | FW::InputStream | inline |
| readU64LE(void) | FW::InputStream | inline |
| readU8(void) | FW::InputStream | inline |
| ~BufferedInputStream(void) | FW::BufferedInputStream | virtual |
| ~InputStream(void) | FW::InputStream | inlinevirtual |