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NTrace
GPU ray tracing framework
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This is the complete list of members for FW::BVH, including all inherited members.
| AccelerationStructure(Scene *scene, const Platform &platform) | FW::AccelerationStructure | |
| BVH(Scene *scene, const Platform &platform, const BuildParams ¶ms, Environment *env) | FW::BVH | |
| getPlatform(void) const | FW::AccelerationStructure | inline |
| getRoot(void) const | FW::BVH | inline |
| getScene(void) const | FW::AccelerationStructure | inline |
| getTriIndices(void) | FW::BVH | inline |
| getTriIndices(void) const | FW::BVH | inline |
| m_platform | FW::AccelerationStructure | protected |
| m_scene | FW::AccelerationStructure | protected |
| trace(RayBuffer &rays, RayStats *stats=NULL) const | FW::BVH | |
| ~AccelerationStructure() | FW::AccelerationStructure | virtual |
| ~BVH(void) | FW::BVH | inline |