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NTrace
GPU ray tracing framework
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Go to the source code of this file.
Macros | |
| #define | NO_NODE FW_S32_MIN |
| #define | ROOT_ADDR 0 |
| #define | COLOR_NODE 0x14FFFFFF |
| #define | COLOR_SIBLING 0x14000000 |
| #define | COLOR_LEFT 0x330000FF |
| #define | COLOR_RIGHT 0x3300FF00 |
| #define | COLOR_RAY 0xFFFFFFFF |
| #define | COLOR_TRI_INVIS 0xFF000000 |
| #define | COLOR_TRI_VIS 0xFFFFFFFF |
| #define | COLOR_LEFT_SAH 0x330000FF |
| #define | COLOR_RIGHT_SAH 0x3300FF00 |
| #define | COLOR_LEFT_SVBH 0x33FF00FF |
| #define | COLOR_RIGHT_SVBH 0x33FFFF00 |
| #define | COLOR_LEFT_OSAH 0x3300FFFF |
| #define | COLOR_RIGHT_OSAH 0x33FF0000 |
| #define COLOR_LEFT 0x330000FF |
Definition at line 58 of file VisualizationBVH.cpp.
| #define COLOR_LEFT_OSAH 0x3300FFFF |
Definition at line 68 of file VisualizationBVH.cpp.
| #define COLOR_LEFT_SAH 0x330000FF |
Definition at line 64 of file VisualizationBVH.cpp.
| #define COLOR_LEFT_SVBH 0x33FF00FF |
Definition at line 66 of file VisualizationBVH.cpp.
| #define COLOR_NODE 0x14FFFFFF |
Definition at line 56 of file VisualizationBVH.cpp.
| #define COLOR_RAY 0xFFFFFFFF |
Definition at line 60 of file VisualizationBVH.cpp.
| #define COLOR_RIGHT 0x3300FF00 |
Definition at line 59 of file VisualizationBVH.cpp.
| #define COLOR_RIGHT_OSAH 0x33FF0000 |
Definition at line 69 of file VisualizationBVH.cpp.
| #define COLOR_RIGHT_SAH 0x3300FF00 |
Definition at line 65 of file VisualizationBVH.cpp.
| #define COLOR_RIGHT_SVBH 0x33FFFF00 |
Definition at line 67 of file VisualizationBVH.cpp.
| #define COLOR_SIBLING 0x14000000 |
Definition at line 57 of file VisualizationBVH.cpp.
| #define COLOR_TRI_INVIS 0xFF000000 |
Definition at line 61 of file VisualizationBVH.cpp.
| #define COLOR_TRI_VIS 0xFFFFFFFF |
Definition at line 62 of file VisualizationBVH.cpp.
| #define NO_NODE FW_S32_MIN |
Definition at line 37 of file VisualizationBVH.cpp.
| #define ROOT_ADDR 0 |
Definition at line 38 of file VisualizationBVH.cpp.