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GPU ray tracing framework
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Visualization.cpp
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1 /*
2  * Copyright (c) 2013, FI MUNI CZ
3  * All rights reserved.
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8  * notice, this list of conditions and the following disclaimer.
9  * * Redistributions in binary form must reproduce the above copyright
10  * notice, this list of conditions and the following disclaimer in the
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12  * * Neither the name of the <organization> nor the
13  * names of its contributors may be used to endorse or promote products
14  * derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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26  *
27  * Authors:
28  * Vilem Otte <vilem.otte@post.cz>
29  *
30  */
31 
36 #pragma once
37 #include "Visualization.hpp"
38 
39 namespace FW
40 {
41 //------------------------------------------------------------------------
42 
44 : m_currentDepth(0),
45  m_visible(false),
46  m_showRays(false),
47  m_showEmpty(false),
48  m_splitColors(false),
49  m_showChildren(true),
50  m_showAllOSAH(false),
51  m_showCurrTris(false),
52  m_scene(scene)
53 {
54 }
55 
56 //------------------------------------------------------------------------
57 
59 {
60 }
61 
62 }
virtual ~Visualization()
Visualisation framework abstract class above BVH/KDTree visualisations.
Class holding 3d scene.
Definition: Scene.hpp:44
Visualization(Scene *scene)