NTrace
GPU ray tracing framework
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RendererKernels.hpp File Reference
#include "base/DLLImports.hpp"
#include "Util.hpp"

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Classes

struct  FW::ReconstructInput
 
struct  FW::CountHitsInput
 

Namespaces

 FW
 Scene class declarations.
 

Enumerations

enum  { FW::CountHits_BlockWidth = 32, FW::CountHits_BlockHeight = 8 }