NTrace
GPU ray tracing framework
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#include "SplitBVHBuilder.hpp"
Go to the source code of this file.
Classes | |
class | FW::OcclusionBVHBuilder |
struct | FW::OcclusionBVHBuilder::NodeSpecOcl |
struct | FW::OcclusionBVHBuilder::ObjectSplitOcl |
struct | FW::OcclusionBVHBuilder::SpatialSplitOcl |
struct | FW::OcclusionBVHBuilder::SpatialBinOcl |
Namespaces | |
FW | |
Scene class declarations. | |