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NTrace
GPU ray tracing framework
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#include "3d/Mesh.hpp"#include "io/File.hpp"#include "io/MeshBinaryIO.hpp"#include "io/MeshWavefrontIO.hpp"#include "base/UnionFind.hpp"#include "base/BinaryHeap.hpp"Go to the source code of this file.
Macros | |
| #define | STREAM(CALL) { File file(fileName, File::Read); BufferedInputStream stream(file); return CALL; } |
| #define | STREAM(CALL) { File file(fileName, File::Create); BufferedOutputStream stream(file); CALL; stream.flush(); return; } |
| #define STREAM | ( | CALL | ) | { File file(fileName, File::Read); BufferedInputStream stream(file); return CALL; } |
| #define STREAM | ( | CALL | ) | { File file(fileName, File::Create); BufferedOutputStream stream(file); CALL; stream.flush(); return; } |