NTrace
GPU ray tracing framework
|
#include "3d/Mesh.hpp"
#include "io/File.hpp"
#include "io/MeshBinaryIO.hpp"
#include "io/MeshWavefrontIO.hpp"
#include "base/UnionFind.hpp"
#include "base/BinaryHeap.hpp"
Go to the source code of this file.
Macros | |
#define | STREAM(CALL) { File file(fileName, File::Read); BufferedInputStream stream(file); return CALL; } |
#define | STREAM(CALL) { File file(fileName, File::Create); BufferedOutputStream stream(file); CALL; stream.flush(); return; } |
#define STREAM | ( | CALL | ) | { File file(fileName, File::Read); BufferedInputStream stream(file); return CALL; } |
#define STREAM | ( | CALL | ) | { File file(fileName, File::Create); BufferedOutputStream stream(file); CALL; stream.flush(); return; } |