NTrace
GPU ray tracing framework
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Mesh.cpp File Reference
#include "3d/Mesh.hpp"
#include "io/File.hpp"
#include "io/MeshBinaryIO.hpp"
#include "io/MeshWavefrontIO.hpp"
#include "base/UnionFind.hpp"
#include "base/BinaryHeap.hpp"

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Macros

#define STREAM(CALL)   { File file(fileName, File::Read); BufferedInputStream stream(file); return CALL; }
 
#define STREAM(CALL)   { File file(fileName, File::Create); BufferedOutputStream stream(file); CALL; stream.flush(); return; }
 

Macro Definition Documentation

#define STREAM (   CALL)    { File file(fileName, File::Read); BufferedInputStream stream(file); return CALL; }
#define STREAM (   CALL)    { File file(fileName, File::Create); BufferedOutputStream stream(file); CALL; stream.flush(); return; }