NTrace
GPU ray tracing framework
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#include "base/Main.hpp"
#include "base/DLLImports.hpp"
#include "base/Thread.hpp"
#include "gui/Window.hpp"
#include "gpu/GLContext.hpp"
#include "gpu/CudaModule.hpp"
#include "gpu/CudaCompiler.hpp"
#include <crtdbg.h>
#include <conio.h>
Go to the source code of this file.
Functions | |
int | main (int argc, char *argv[]) |
int WINAPI | WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) |