NTrace
GPU ray tracing framework
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#include "bvh/HLBVH/HLBVHBuilder.hpp"
#include "gpu/CudaCompiler.hpp"
#include "base/Math.hpp"
#include "radixSort.hpp"
#include "bvh/HLBVH/emitTreeKernel.cuh"
#include <cuda_runtime_api.h>
Go to the source code of this file.
Macros | |
#define | BENCHMARK |
Variables | |
const float | MB = (float)(1024*1024) |
#define BENCHMARK |
Definition at line 27 of file HLBVHBuilder.cpp.
const float MB = (float)(1024*1024) |
Definition at line 28 of file HLBVHBuilder.cpp.