NTrace
GPU ray tracing framework
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#include "base/Math.hpp"
#include "base/String.hpp"
#include "base/DLLImports.hpp"
#include "base/Hash.hpp"
Go to the source code of this file.
Classes | |
class | FW::GLContext |
struct | FW::GLContext::Config |
class | FW::GLContext::Program |
Namespaces | |
FW | |
Scene class declarations. | |
Macros | |
#define | FW_GL_SHADER_SOURCE(CODE) #CODE |
#define FW_GL_SHADER_SOURCE | ( | CODE | ) | #CODE |
Definition at line 43 of file GLContext.hpp.