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NTrace
GPU ray tracing framework
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#include "base/Math.hpp"#include "base/String.hpp"#include "base/DLLImports.hpp"#include "base/Hash.hpp"Go to the source code of this file.
Classes | |
| class | FW::GLContext |
| struct | FW::GLContext::Config |
| class | FW::GLContext::Program |
Namespaces | |
| FW | |
| Scene class declarations. | |
Macros | |
| #define | FW_GL_SHADER_SOURCE(CODE) #CODE |
| #define FW_GL_SHADER_SOURCE | ( | CODE | ) | #CODE |
Definition at line 43 of file GLContext.hpp.