NTrace
GPU ray tracing framework
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#include "gpu/GLContext.hpp"
#include "gpu/Buffer.hpp"
#include "gui/Window.hpp"
#include "gui/Image.hpp"
Go to the source code of this file.
Macros | |
#define | FW_MIN_TEMP_TEXTURES 16 |
#define | FW_MAX_TEMP_TEXTURE_BYTES (64 << 20) |
#define FW_MAX_TEMP_TEXTURE_BYTES (64 << 20) |
Definition at line 38 of file GLContext.cpp.
#define FW_MIN_TEMP_TEXTURES 16 |
Definition at line 37 of file GLContext.cpp.