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NTrace
GPU ray tracing framework
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#include "base/Defs.hpp"#include "base/String.hpp"#include "base/Thread.hpp"#include "base/Timer.hpp"#include "gui/Window.hpp"#include "io/File.hpp"#include <stdlib.h>#include <stdio.h>#include <stdarg.h>#include <malloc.h>Go to the source code of this file.
Classes | |
| struct | AllocHeader |
| struct | ProfileTimer |
| class | SafeSpinlock |
Macros | |
| #define | FW_MEM_DEBUG 0 |