abs(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
clamp(const VectorBase< F32, L, V > &lo, const VectorBase< F32, L, W > &hi) const | FW::VectorBase< F32, 4, Vec4f > | inline |
dot(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
fromABGR(U32 abgr) | FW::Vec4f | static |
fromPtr(const F32 *ptr) | FW::Vec4f | inlinestatic |
get(int idx) const | FW::VectorBase< F32, 4, Vec4f > | inline |
get(int idx) | FW::VectorBase< F32, 4, Vec4f > | inline |
getPtr(void) const | FW::Vec4f | inline |
getPtr(void) | FW::Vec4f | inline |
getXY(void) const | FW::Vec4f | inline |
getXYW(void) const | FW::Vec4f | inline |
getXYZ(void) const | FW::Vec4f | inline |
isZero(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
length(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
lenSqr(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
max(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
max(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
min(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
min(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
normalize(F32len=(F32) 1) | FW::VectorBase< F32, 4, Vec4f > | inline |
normalized(F32len=(F32) 1) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator Vec4i(void) const | FW::Vec4f | inline |
operator!=(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator%(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator%(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator%=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator%=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator&(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator&(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator&=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator&=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator*(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator*(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator*=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator*=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator+(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator+(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator+(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator+=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator+=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator-(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator-(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator-(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator-=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator-=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator/(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator/(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator/=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator/=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator<<(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator<<(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator<<=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator<<=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator=(const VectorBase< F32, 4, V > &v) | FW::Vec4f | inline |
VectorBase< F32, 4, Vec4f >::operator=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
VectorBase< F32, 4, Vec4f >::operator=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator==(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator>>(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator>>(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator>>=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator>>=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator[](int idx) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator[](int idx) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator^(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator^(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator^=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator^=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator|(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator|(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
operator|=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator|=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
operator~(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
print(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
set(int idx, const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
set(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
set(const F32 *ptr) | FW::VectorBase< F32, 4, Vec4f > | inline |
set(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
setZero(void) | FW::VectorBase< F32, 4, Vec4f > | inline |
sprint(char *vec, size_t s) const | FW::VectorBase< F32, 4, Vec4f > | inline |
sum(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
toABGR(void) const | FW::Vec4f | |
toCartesian(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
toHomogeneous(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
Vec4f(void) | FW::Vec4f | inline |
Vec4f(F32 a) | FW::Vec4f | inline |
Vec4f(F32 xx, F32 yy, F32 zz, F32 ww) | FW::Vec4f | inline |
Vec4f(const Vec2f &xy, F32 zz, F32 ww) | FW::Vec4f | inline |
Vec4f(const Vec3f &xyz, F32 ww) | FW::Vec4f | inline |
Vec4f(const Vec2f &xy, const Vec2f &zw) | FW::Vec4f | inline |
Vec4f(const Vec4i &v) | FW::Vec4f | inline |
Vec4f(const VectorBase< F32, 4, V > &v) | FW::Vec4f | inline |
VectorBase(void) | FW::VectorBase< F32, 4, Vec4f > | inline |