| abs(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| clamp(const VectorBase< F32, L, V > &lo, const VectorBase< F32, L, W > &hi) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| dot(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| fromABGR(U32 abgr) | FW::Vec4f | static |
| fromPtr(const F32 *ptr) | FW::Vec4f | inlinestatic |
| get(int idx) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| get(int idx) | FW::VectorBase< F32, 4, Vec4f > | inline |
| getPtr(void) const | FW::Vec4f | inline |
| getPtr(void) | FW::Vec4f | inline |
| getXY(void) const | FW::Vec4f | inline |
| getXYW(void) const | FW::Vec4f | inline |
| getXYZ(void) const | FW::Vec4f | inline |
| isZero(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| length(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| lenSqr(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| max(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| max(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| min(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| min(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| normalize(F32len=(F32) 1) | FW::VectorBase< F32, 4, Vec4f > | inline |
| normalized(F32len=(F32) 1) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator Vec4i(void) const | FW::Vec4f | inline |
| operator!=(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator%(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator%(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator%=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator%=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator&(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator&(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator&=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator&=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator*(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator*(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator*=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator*=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator+(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator+(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator+(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator+=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator+=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator-(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator-(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator-(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator-=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator-=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator/(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator/(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator/=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator/=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator<<(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator<<(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator<<=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator<<=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator=(const VectorBase< F32, 4, V > &v) | FW::Vec4f | inline |
| VectorBase< F32, 4, Vec4f >::operator=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
| VectorBase< F32, 4, Vec4f >::operator=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator==(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator>>(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator>>(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator>>=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator>>=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator[](int idx) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator[](int idx) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator^(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator^(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator^=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator^=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator|(const F32 &a) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator|(const VectorBase< F32, L, V > &v) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator|=(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator|=(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
| operator~(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| print(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| set(int idx, const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
| set(const F32 &a) | FW::VectorBase< F32, 4, Vec4f > | inline |
| set(const F32 *ptr) | FW::VectorBase< F32, 4, Vec4f > | inline |
| set(const VectorBase< F32, L, V > &v) | FW::VectorBase< F32, 4, Vec4f > | inline |
| setZero(void) | FW::VectorBase< F32, 4, Vec4f > | inline |
| sprint(char *vec, size_t s) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| sum(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| toABGR(void) const | FW::Vec4f | |
| toCartesian(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| toHomogeneous(void) const | FW::VectorBase< F32, 4, Vec4f > | inline |
| Vec4f(void) | FW::Vec4f | inline |
| Vec4f(F32 a) | FW::Vec4f | inline |
| Vec4f(F32 xx, F32 yy, F32 zz, F32 ww) | FW::Vec4f | inline |
| Vec4f(const Vec2f &xy, F32 zz, F32 ww) | FW::Vec4f | inline |
| Vec4f(const Vec3f &xyz, F32 ww) | FW::Vec4f | inline |
| Vec4f(const Vec2f &xy, const Vec2f &zw) | FW::Vec4f | inline |
| Vec4f(const Vec4i &v) | FW::Vec4f | inline |
| Vec4f(const VectorBase< F32, 4, V > &v) | FW::Vec4f | inline |
| VectorBase(void) | FW::VectorBase< F32, 4, Vec4f > | inline |