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FW::Vec4f Member List

This is the complete list of members for FW::Vec4f, including all inherited members.

abs(void) constFW::VectorBase< F32, 4, Vec4f >inline
clamp(const VectorBase< F32, L, V > &lo, const VectorBase< F32, L, W > &hi) constFW::VectorBase< F32, 4, Vec4f >inline
dot(const VectorBase< F32, L, V > &v) constFW::VectorBase< F32, 4, Vec4f >inline
fromABGR(U32 abgr)FW::Vec4fstatic
fromPtr(const F32 *ptr)FW::Vec4finlinestatic
get(int idx) constFW::VectorBase< F32, 4, Vec4f >inline
get(int idx)FW::VectorBase< F32, 4, Vec4f >inline
getPtr(void) const FW::Vec4finline
getPtr(void)FW::Vec4finline
getXY(void) const FW::Vec4finline
getXYW(void) const FW::Vec4finline
getXYZ(void) const FW::Vec4finline
isZero(void) constFW::VectorBase< F32, 4, Vec4f >inline
length(void) constFW::VectorBase< F32, 4, Vec4f >inline
lenSqr(void) constFW::VectorBase< F32, 4, Vec4f >inline
max(void) constFW::VectorBase< F32, 4, Vec4f >inline
max(const VectorBase< F32, L, V > &v) constFW::VectorBase< F32, 4, Vec4f >inline
min(void) constFW::VectorBase< F32, 4, Vec4f >inline
min(const VectorBase< F32, L, V > &v) constFW::VectorBase< F32, 4, Vec4f >inline
normalize(F32len=(F32) 1)FW::VectorBase< F32, 4, Vec4f >inline
normalized(F32len=(F32) 1) constFW::VectorBase< F32, 4, Vec4f >inline
operator Vec4i(void) const FW::Vec4finline
operator!=(const VectorBase< F32, L, V > &v) constFW::VectorBase< F32, 4, Vec4f >inline
operator%(const F32 &a) constFW::VectorBase< F32, 4, Vec4f >inline
operator%(const VectorBase< F32, L, V > &v) constFW::VectorBase< F32, 4, Vec4f >inline
operator%=(const F32 &a)FW::VectorBase< F32, 4, Vec4f >inline
operator%=(const VectorBase< F32, L, V > &v)FW::VectorBase< F32, 4, Vec4f >inline
operator&(const F32 &a) constFW::VectorBase< F32, 4, Vec4f >inline
operator&(const VectorBase< F32, L, V > &v) constFW::VectorBase< F32, 4, Vec4f >inline
operator&=(const F32 &a)FW::VectorBase< F32, 4, Vec4f >inline
operator&=(const VectorBase< F32, L, V > &v)FW::VectorBase< F32, 4, Vec4f >inline
operator*(const F32 &a) constFW::VectorBase< F32, 4, Vec4f >inline
operator*(const VectorBase< F32, L, V > &v) constFW::VectorBase< F32, 4, Vec4f >inline
operator*=(const F32 &a)FW::VectorBase< F32, 4, Vec4f >inline
operator*=(const VectorBase< F32, L, V > &v)FW::VectorBase< F32, 4, Vec4f >inline
operator+(void) constFW::VectorBase< F32, 4, Vec4f >inline
operator+(const F32 &a) constFW::VectorBase< F32, 4, Vec4f >inline
operator+(const VectorBase< F32, L, V > &v) constFW::VectorBase< F32, 4, Vec4f >inline
operator+=(const F32 &a)FW::VectorBase< F32, 4, Vec4f >inline
operator+=(const VectorBase< F32, L, V > &v)FW::VectorBase< F32, 4, Vec4f >inline
operator-(void) constFW::VectorBase< F32, 4, Vec4f >inline
operator-(const F32 &a) constFW::VectorBase< F32, 4, Vec4f >inline
operator-(const VectorBase< F32, L, V > &v) constFW::VectorBase< F32, 4, Vec4f >inline
operator-=(const F32 &a)FW::VectorBase< F32, 4, Vec4f >inline
operator-=(const VectorBase< F32, L, V > &v)FW::VectorBase< F32, 4, Vec4f >inline
operator/(const F32 &a) constFW::VectorBase< F32, 4, Vec4f >inline
operator/(const VectorBase< F32, L, V > &v) constFW::VectorBase< F32, 4, Vec4f >inline
operator/=(const F32 &a)FW::VectorBase< F32, 4, Vec4f >inline
operator/=(const VectorBase< F32, L, V > &v)FW::VectorBase< F32, 4, Vec4f >inline
operator<<(const F32 &a) constFW::VectorBase< F32, 4, Vec4f >inline
operator<<(const VectorBase< F32, L, V > &v) constFW::VectorBase< F32, 4, Vec4f >inline
operator<<=(const F32 &a)FW::VectorBase< F32, 4, Vec4f >inline
operator<<=(const VectorBase< F32, L, V > &v)FW::VectorBase< F32, 4, Vec4f >inline
operator=(const VectorBase< F32, 4, V > &v)FW::Vec4finline
VectorBase< F32, 4, Vec4f >::operator=(const F32 &a)FW::VectorBase< F32, 4, Vec4f >inline
VectorBase< F32, 4, Vec4f >::operator=(const VectorBase< F32, L, V > &v)FW::VectorBase< F32, 4, Vec4f >inline
operator==(const VectorBase< F32, L, V > &v) constFW::VectorBase< F32, 4, Vec4f >inline
operator>>(const F32 &a) constFW::VectorBase< F32, 4, Vec4f >inline
operator>>(const VectorBase< F32, L, V > &v) constFW::VectorBase< F32, 4, Vec4f >inline
operator>>=(const F32 &a)FW::VectorBase< F32, 4, Vec4f >inline
operator>>=(const VectorBase< F32, L, V > &v)FW::VectorBase< F32, 4, Vec4f >inline
operator[](int idx) constFW::VectorBase< F32, 4, Vec4f >inline
operator[](int idx)FW::VectorBase< F32, 4, Vec4f >inline
operator^(const F32 &a) constFW::VectorBase< F32, 4, Vec4f >inline
operator^(const VectorBase< F32, L, V > &v) constFW::VectorBase< F32, 4, Vec4f >inline
operator^=(const F32 &a)FW::VectorBase< F32, 4, Vec4f >inline
operator^=(const VectorBase< F32, L, V > &v)FW::VectorBase< F32, 4, Vec4f >inline
operator|(const F32 &a) constFW::VectorBase< F32, 4, Vec4f >inline
operator|(const VectorBase< F32, L, V > &v) constFW::VectorBase< F32, 4, Vec4f >inline
operator|=(const F32 &a)FW::VectorBase< F32, 4, Vec4f >inline
operator|=(const VectorBase< F32, L, V > &v)FW::VectorBase< F32, 4, Vec4f >inline
operator~(void) constFW::VectorBase< F32, 4, Vec4f >inline
print(void) constFW::VectorBase< F32, 4, Vec4f >inline
set(int idx, const F32 &a)FW::VectorBase< F32, 4, Vec4f >inline
set(const F32 &a)FW::VectorBase< F32, 4, Vec4f >inline
set(const F32 *ptr)FW::VectorBase< F32, 4, Vec4f >inline
set(const VectorBase< F32, L, V > &v)FW::VectorBase< F32, 4, Vec4f >inline
setZero(void)FW::VectorBase< F32, 4, Vec4f >inline
sprint(char *vec, size_t s) constFW::VectorBase< F32, 4, Vec4f >inline
sum(void) constFW::VectorBase< F32, 4, Vec4f >inline
toABGR(void) const FW::Vec4f
toCartesian(void) constFW::VectorBase< F32, 4, Vec4f >inline
toHomogeneous(void) constFW::VectorBase< F32, 4, Vec4f >inline
Vec4f(void)FW::Vec4finline
Vec4f(F32 a)FW::Vec4finline
Vec4f(F32 xx, F32 yy, F32 zz, F32 ww)FW::Vec4finline
Vec4f(const Vec2f &xy, F32 zz, F32 ww)FW::Vec4finline
Vec4f(const Vec3f &xyz, F32 ww)FW::Vec4finline
Vec4f(const Vec2f &xy, const Vec2f &zw)FW::Vec4finline
Vec4f(const Vec4i &v)FW::Vec4finline
Vec4f(const VectorBase< F32, 4, V > &v)FW::Vec4finline
VectorBase(void)FW::VectorBase< F32, 4, Vec4f >inline