| abs(void) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| clamp(const VectorBase< F64, L, V > &lo, const VectorBase< F64, L, W > &hi) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| cross(const Vec2d &v) const | FW::Vec2d | inline |
| dot(const VectorBase< F64, L, V > &v) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| fromPtr(const F64 *ptr) | FW::Vec2d | inlinestatic |
| get(int idx) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| get(int idx) | FW::VectorBase< F64, 2, Vec2d > | inline |
| getPtr(void) const | FW::Vec2d | inline |
| getPtr(void) | FW::Vec2d | inline |
| isZero(void) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| length(void) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| lenSqr(void) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| max(void) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| max(const VectorBase< F64, L, V > &v) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| min(void) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| min(const VectorBase< F64, L, V > &v) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| normalize(F64len=(F64) 1) | FW::VectorBase< F64, 2, Vec2d > | inline |
| normalized(F64len=(F64) 1) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator Vec2f(void) const | FW::Vec2d | inline |
| operator Vec2i(void) const | FW::Vec2d | inline |
| operator!=(const VectorBase< F64, L, V > &v) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator%(const F64 &a) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator%(const VectorBase< F64, L, V > &v) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator%=(const F64 &a) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator%=(const VectorBase< F64, L, V > &v) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator&(const F64 &a) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator&(const VectorBase< F64, L, V > &v) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator&=(const F64 &a) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator&=(const VectorBase< F64, L, V > &v) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator*(const F64 &a) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator*(const VectorBase< F64, L, V > &v) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator*=(const F64 &a) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator*=(const VectorBase< F64, L, V > &v) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator+(void) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator+(const F64 &a) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator+(const VectorBase< F64, L, V > &v) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator+=(const F64 &a) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator+=(const VectorBase< F64, L, V > &v) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator-(void) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator-(const F64 &a) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator-(const VectorBase< F64, L, V > &v) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator-=(const F64 &a) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator-=(const VectorBase< F64, L, V > &v) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator/(const F64 &a) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator/(const VectorBase< F64, L, V > &v) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator/=(const F64 &a) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator/=(const VectorBase< F64, L, V > &v) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator<<(const F64 &a) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator<<(const VectorBase< F64, L, V > &v) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator<<=(const F64 &a) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator<<=(const VectorBase< F64, L, V > &v) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator=(const VectorBase< F64, 2, V > &v) | FW::Vec2d | inline |
| VectorBase< F64, 2, Vec2d >::operator=(const F64 &a) | FW::VectorBase< F64, 2, Vec2d > | inline |
| VectorBase< F64, 2, Vec2d >::operator=(const VectorBase< F64, L, V > &v) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator==(const VectorBase< F64, L, V > &v) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator>>(const F64 &a) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator>>(const VectorBase< F64, L, V > &v) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator>>=(const F64 &a) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator>>=(const VectorBase< F64, L, V > &v) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator[](int idx) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator[](int idx) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator^(const F64 &a) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator^(const VectorBase< F64, L, V > &v) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator^=(const F64 &a) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator^=(const VectorBase< F64, L, V > &v) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator|(const F64 &a) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator|(const VectorBase< F64, L, V > &v) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator|=(const F64 &a) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator|=(const VectorBase< F64, L, V > &v) | FW::VectorBase< F64, 2, Vec2d > | inline |
| operator~(void) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| perpendicular(void) const | FW::Vec2d | inline |
| print(void) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| set(int idx, const F64 &a) | FW::VectorBase< F64, 2, Vec2d > | inline |
| set(const F64 &a) | FW::VectorBase< F64, 2, Vec2d > | inline |
| set(const F64 *ptr) | FW::VectorBase< F64, 2, Vec2d > | inline |
| set(const VectorBase< F64, L, V > &v) | FW::VectorBase< F64, 2, Vec2d > | inline |
| setZero(void) | FW::VectorBase< F64, 2, Vec2d > | inline |
| sprint(char *vec, size_t s) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| sum(void) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| toCartesian(void) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| toHomogeneous(void) const | FW::VectorBase< F64, 2, Vec2d > | inline |
| Vec2d(void) | FW::Vec2d | inline |
| Vec2d(F64 a) | FW::Vec2d | inline |
| Vec2d(F64 xx, F64 yy) | FW::Vec2d | inline |
| Vec2d(const Vec2i &v) | FW::Vec2d | inline |
| Vec2d(const Vec2f &v) | FW::Vec2d | inline |
| Vec2d(const VectorBase< F64, 2, V > &v) | FW::Vec2d | inline |
| VectorBase(void) | FW::VectorBase< F64, 2, Vec2d > | inline |