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NTrace
GPU ray tracing framework
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This is the complete list of members for FW::TextureAtlas, including all inherited members.
| addTexture(const Texture &tex, int border=1, bool wrap=true) | FW::TextureAtlas | |
| clear(void) | FW::TextureAtlas | |
| getAtlasSize(void) | FW::TextureAtlas | inline |
| getAtlasTexture(void) | FW::TextureAtlas | inline |
| getTexturePos(const Texture &tex) | FW::TextureAtlas | |
| getTexturePosF(const Texture &tex) | FW::TextureAtlas | |
| getTextureSize(const Texture &tex) | FW::TextureAtlas | |
| getTextureSizeF(const Texture &tex) | FW::TextureAtlas | |
| TextureAtlas(const ImageFormat &format=ImageFormat::ABGR_8888) | FW::TextureAtlas | |
| ~TextureAtlas(void) | FW::TextureAtlas |