NTrace
GPU ray tracing framework
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This is the complete list of members for FW::TextureAtlas, including all inherited members.
addTexture(const Texture &tex, int border=1, bool wrap=true) | FW::TextureAtlas | |
clear(void) | FW::TextureAtlas | |
getAtlasSize(void) | FW::TextureAtlas | inline |
getAtlasTexture(void) | FW::TextureAtlas | inline |
getTexturePos(const Texture &tex) | FW::TextureAtlas | |
getTexturePosF(const Texture &tex) | FW::TextureAtlas | |
getTextureSize(const Texture &tex) | FW::TextureAtlas | |
getTextureSizeF(const Texture &tex) | FW::TextureAtlas | |
TextureAtlas(const ImageFormat &format=ImageFormat::ABGR_8888) | FW::TextureAtlas | |
~TextureAtlas(void) | FW::TextureAtlas |