NTrace
GPU ray tracing framework
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This is the complete list of members for FW::Texture, including all inherited members.
clear(void) | FW::Texture | inline |
exists(void) const | FW::Texture | inline |
find(const String &id) | FW::Texture | static |
getCudaArray(const ImageFormat::ID desiredFormat=ImageFormat::ID_Max) const | FW::Texture | |
getGLTexture(const ImageFormat::ID desiredFormat=ImageFormat::ID_Max, bool generateMipmaps=true) const | FW::Texture | |
getID(void) const | FW::Texture | inline |
getImage(void) const | FW::Texture | inline |
getMipLevel(int level) const | FW::Texture | |
getSize(void) const | FW::Texture | inline |
import(const String &fileName) | FW::Texture | static |
operator!=(const Texture &other) const | FW::Texture | inline |
operator=(const Texture &other) | FW::Texture | inline |
operator==(const Texture &other) const | FW::Texture | inline |
set(const Texture &other) | FW::Texture | |
Texture(void) | FW::Texture | inline |
Texture(const Texture &other) | FW::Texture | inline |
Texture(Image *image, const String &id="") | FW::Texture | |
~Texture(void) | FW::Texture | inline |