|
NTrace
GPU ray tracing framework
|
This is the complete list of members for FW::Texture, including all inherited members.
| clear(void) | FW::Texture | inline |
| exists(void) const | FW::Texture | inline |
| find(const String &id) | FW::Texture | static |
| getCudaArray(const ImageFormat::ID desiredFormat=ImageFormat::ID_Max) const | FW::Texture | |
| getGLTexture(const ImageFormat::ID desiredFormat=ImageFormat::ID_Max, bool generateMipmaps=true) const | FW::Texture | |
| getID(void) const | FW::Texture | inline |
| getImage(void) const | FW::Texture | inline |
| getMipLevel(int level) const | FW::Texture | |
| getSize(void) const | FW::Texture | inline |
| import(const String &fileName) | FW::Texture | static |
| operator!=(const Texture &other) const | FW::Texture | inline |
| operator=(const Texture &other) | FW::Texture | inline |
| operator==(const Texture &other) const | FW::Texture | inline |
| set(const Texture &other) | FW::Texture | |
| Texture(void) | FW::Texture | inline |
| Texture(const Texture &other) | FW::Texture | inline |
| Texture(Image *image, const String &id="") | FW::Texture | |
| ~Texture(void) | FW::Texture | inline |