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NTrace
GPU ray tracing framework
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This is the complete list of members for FW::Scene, including all inherited members.
| getBBox(Vec3f &lo, Vec3f &hi) const | FW::Scene | inline |
| getEmissiveTris(void) | FW::Scene | inline |
| getMaterialIds(void) | FW::Scene | inline |
| getMaterialInfo(void) | FW::Scene | inline |
| getNumEmissive(void) const | FW::Scene | inline |
| getNumTriangles(void) const | FW::Scene | inline |
| getNumVertices(void) const | FW::Scene | inline |
| getTextureAtlas(void) | FW::Scene | inline |
| getTextureAtlasInfo(void) | FW::Scene | inline |
| getTriMaterialColorBuffer(void) | FW::Scene | inline |
| getTriNormalBuffer(void) | FW::Scene | inline |
| getTriShadedColorBuffer(void) | FW::Scene | inline |
| getTriVtxIndexBuffer(void) | FW::Scene | inline |
| getVtxNormalBuffer(void) | FW::Scene | inline |
| getVtxPosBuffer(void) | FW::Scene | inline |
| getVtxTexCoordBuffer(void) | FW::Scene | inline |
| hash(void) | FW::Scene | |
| Scene(const MeshBase &mesh) | FW::Scene | |
| ~Scene(void) | FW::Scene |