NTrace
GPU ray tracing framework
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This is the complete list of members for FW::RayBuffer, including all inherited members.
getIDForSlot(S32 slot) const | FW::RayBuffer | inline |
getIDToSlotBuffer() | FW::RayBuffer | inline |
getMutableResultForID(S32 id) | FW::RayBuffer | inline |
getMutableResultForSlot(S32 slot) | FW::RayBuffer | inline |
getNeedClosestHit() const | FW::RayBuffer | inline |
getRayBuffer() | FW::RayBuffer | inline |
getRayForID(S32 id) const | FW::RayBuffer | inline |
getRayForSlot(S32 slot) const | FW::RayBuffer | inline |
getResultBuffer() | FW::RayBuffer | inline |
getResultForID(S32 id) const | FW::RayBuffer | inline |
getResultForSlot(S32 slot) const | FW::RayBuffer | inline |
getSize() const | FW::RayBuffer | inline |
getSlotForID(S32 id) const | FW::RayBuffer | inline |
getSlotToIDBuffer() | FW::RayBuffer | inline |
mortonSort() | FW::RayBuffer | |
randomSort(U32 randomSeed=0) | FW::RayBuffer | |
RayBuffer(S32 n=0, bool closestHit=true) | FW::RayBuffer | inline |
resize(S32 n) | FW::RayBuffer | |
setNeedClosestHit(bool c) | FW::RayBuffer | inline |
setRay(S32 slot, const Ray &ray) | FW::RayBuffer | inline |
setRay(S32 slot, const Ray &ray, S32 id) | FW::RayBuffer | |
setResult(S32 slot, const RayResult &r) | FW::RayBuffer | inline |