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NTrace
GPU ray tracing framework
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This is the complete list of members for FW::RayBuffer, including all inherited members.
| getIDForSlot(S32 slot) const | FW::RayBuffer | inline |
| getIDToSlotBuffer() | FW::RayBuffer | inline |
| getMutableResultForID(S32 id) | FW::RayBuffer | inline |
| getMutableResultForSlot(S32 slot) | FW::RayBuffer | inline |
| getNeedClosestHit() const | FW::RayBuffer | inline |
| getRayBuffer() | FW::RayBuffer | inline |
| getRayForID(S32 id) const | FW::RayBuffer | inline |
| getRayForSlot(S32 slot) const | FW::RayBuffer | inline |
| getResultBuffer() | FW::RayBuffer | inline |
| getResultForID(S32 id) const | FW::RayBuffer | inline |
| getResultForSlot(S32 slot) const | FW::RayBuffer | inline |
| getSize() const | FW::RayBuffer | inline |
| getSlotForID(S32 id) const | FW::RayBuffer | inline |
| getSlotToIDBuffer() | FW::RayBuffer | inline |
| mortonSort() | FW::RayBuffer | |
| randomSort(U32 randomSeed=0) | FW::RayBuffer | |
| RayBuffer(S32 n=0, bool closestHit=true) | FW::RayBuffer | inline |
| resize(S32 n) | FW::RayBuffer | |
| setNeedClosestHit(bool c) | FW::RayBuffer | inline |
| setRay(S32 slot, const Ray &ray) | FW::RayBuffer | inline |
| setRay(S32 slot, const Ray &ray, S32 id) | FW::RayBuffer | |
| setResult(S32 slot, const RayResult &r) | FW::RayBuffer | inline |