NTrace
GPU ray tracing framework
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This is the complete list of members for FW::OcclusionBVHBuilder, including all inherited members.
buildNode(const NodeSpecOcl &spec, int start, int end, int level, F32 progressStart, F32 progressEnd) | FW::OcclusionBVHBuilder | protected |
FW::SplitBVHBuilder::buildNode(NodeSpec spec, int level, F32 progressStart, F32 progressEnd) | FW::SplitBVHBuilder | protected |
createLeaf(const NodeSpec &spec) | FW::SplitBVHBuilder | protected |
findObjectOccludeSplit(const NodeSpecOcl &spec, int start, int end, F32 nodeSAH) | FW::OcclusionBVHBuilder | protected |
findObjectSplit(const NodeSpecOcl &spec, int start, int end, F32 nodeSAH) | FW::OcclusionBVHBuilder | protected |
FW::SplitBVHBuilder::findObjectSplit(const NodeSpec &spec, F32 nodeSAH) | FW::SplitBVHBuilder | protected |
findSpatialOccludeSplit(const NodeSpecOcl &spec, int start, int end, F32 nodeSAH) | FW::OcclusionBVHBuilder | protected |
findSpatialSplit(const NodeSpecOcl &spec, int start, int end, F32 nodeSAH) | FW::OcclusionBVHBuilder | protected |
FW::SplitBVHBuilder::findSpatialSplit(const NodeSpec &spec, F32 nodeSAH) | FW::SplitBVHBuilder | protected |
m_bins | FW::OcclusionBVHBuilder | protected |
m_bvh | FW::SplitBVHBuilder | protected |
m_cameraPos | FW::OcclusionBVHBuilder | protected |
m_MaxVisibleDepth | FW::OcclusionBVHBuilder | protected |
m_minOverlap | FW::SplitBVHBuilder | protected |
m_numDuplicates | FW::SplitBVHBuilder | protected |
m_params | FW::SplitBVHBuilder | protected |
m_platform | FW::SplitBVHBuilder | protected |
m_progressTimer | FW::SplitBVHBuilder | protected |
m_refStack | FW::SplitBVHBuilder | protected |
m_rightBounds | FW::SplitBVHBuilder | protected |
m_sortDim | FW::SplitBVHBuilder | protected |
m_visibility | FW::OcclusionBVHBuilder | protected |
MaxDepth enum value | FW::SplitBVHBuilder | protected |
MaxSpatialDepth enum value | FW::SplitBVHBuilder | protected |
MaxVisibleDepth enum value | FW::OcclusionBVHBuilder | protected |
NumSpatialBins enum value | FW::SplitBVHBuilder | protected |
OcclusionBVHBuilder(BVH &bvh, const BVH::BuildParams ¶ms, const Vec3f &cameraPosition) | FW::OcclusionBVHBuilder | |
performObjectSplit(NodeSpecOcl &left, NodeSpecOcl &right, const NodeSpecOcl &spec, int start, int end, const ObjectSplitOcl &split) | FW::OcclusionBVHBuilder | protected |
FW::SplitBVHBuilder::performObjectSplit(NodeSpec &left, NodeSpec &right, const NodeSpec &spec, const ObjectSplit &split) | FW::SplitBVHBuilder | protected |
performSpatialOccludeSplit(NodeSpecOcl &left, NodeSpecOcl &right, int &start, int &end, const SpatialSplitOcl &split) | FW::OcclusionBVHBuilder | protected |
performSpatialSplit(NodeSpec &left, NodeSpec &right, const NodeSpec &spec, const SpatialSplit &split) | FW::SplitBVHBuilder | protected |
run(void) | FW::OcclusionBVHBuilder | virtual |
sortCompare(void *data, int idxA, int idxB) | FW::OcclusionBVHBuilder | static |
sortSwap(void *data, int idxA, int idxB) | FW::OcclusionBVHBuilder | protectedstatic |
SplitBVHBuilder(BVH &bvh, const BVH::BuildParams ¶ms) | FW::SplitBVHBuilder | |
splitReference(Reference &left, Reference &right, const Reference &ref, int dim, F32 pos) | FW::SplitBVHBuilder | |
~OcclusionBVHBuilder(void) | FW::OcclusionBVHBuilder | virtual |
~SplitBVHBuilder(void) | FW::SplitBVHBuilder |