col(int c) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
col(int c) | FW::MatrixBase< F64, 3, Mat3d > | inline |
det(void) const | FW::MatrixBase< F64, 3, Mat3d > | |
fromPtr(const F64 *ptr) | FW::Mat3d | inlinestatic |
get(int idx) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
get(int idx) | FW::MatrixBase< F64, 3, Mat3d > | inline |
get(int r, int c) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
get(int r, int c) | FW::MatrixBase< F64, 3, Mat3d > | inline |
getCol(int c) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
getPtr(void) const | FW::Mat3d | inline |
getPtr(void) | FW::Mat3d | inline |
getRow(int r) const | FW::MatrixBase< F64, 3, Mat3d > | |
invert(void) | FW::MatrixBase< F64, 3, Mat3d > | inline |
inverted(void) const | FW::MatrixBase< F64, 3, Mat3d > | |
m00 | FW::Mat3d | |
m01 | FW::Mat3d | |
m02 | FW::Mat3d | |
m10 | FW::Mat3d | |
m11 | FW::Mat3d | |
m12 | FW::Mat3d | |
m20 | FW::Mat3d | |
m21 | FW::Mat3d | |
m22 | FW::Mat3d | |
Mat3d(void) | FW::Mat3d | inline |
Mat3d(const Mat3f &a) | FW::Mat3d | inline |
Mat3d(F64 a) | FW::Mat3d | inlineexplicit |
Mat3d(const MatrixBase< F64, 3, V > &v) | FW::Mat3d | inline |
MatrixBase(void) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator Mat3f(void) const | FW::Mat3d | inline |
operator!=(const MatrixBase< T, L, V > &v) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator%(const T &a) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator%(const MatrixBase< T, L, V > &v) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator%=(const T &a) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator%=(const MatrixBase< T, L, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator&(const T &a) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator&(const MatrixBase< T, L, V > &v) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator&=(const T &a) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator&=(const MatrixBase< T, L, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator()(int r, int c) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator()(int r, int c) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator*(const T &a) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator*(const VectorBase< T, L, V > &v) const | FW::MatrixBase< F64, 3, Mat3d > | |
operator*(const VectorBase< T, L-1, V > &v) const | FW::MatrixBase< F64, 3, Mat3d > | |
operator*(const MatrixBase< T, L, V > &v) const | FW::MatrixBase< F64, 3, Mat3d > | |
operator*=(const T &a) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator*=(const MatrixBase< T, L, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator+(void) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator+(const T &a) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator+(const MatrixBase< T, L, V > &v) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator+=(const T &a) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator+=(const MatrixBase< T, L, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator-(void) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator-(const T &a) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator-(const MatrixBase< T, L, V > &v) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator-=(const T &a) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator-=(const MatrixBase< T, L, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator/(const T &a) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator/(const MatrixBase< T, L, V > &v) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator/=(const T &a) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator/=(const MatrixBase< T, L, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator<<(const T &a) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator<<(const MatrixBase< T, L, V > &v) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator<<=(const T &a) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator<<=(const MatrixBase< T, L, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator=(const MatrixBase< F64, 3, V > &v) | FW::Mat3d | inline |
MatrixBase< F64, 3, Mat3d >::operator=(const T &a) | FW::MatrixBase< F64, 3, Mat3d > | inline |
MatrixBase< F64, 3, Mat3d >::operator=(const MatrixBase< T, L, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator==(const MatrixBase< T, L, V > &v) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator>>(const T &a) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator>>(const MatrixBase< T, L, V > &v) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator>>=(const T &a) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator>>=(const MatrixBase< T, L, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator^(const T &a) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator^(const MatrixBase< T, L, V > &v) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator^=(const T &a) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator^=(const MatrixBase< T, L, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator|(const T &a) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator|(const MatrixBase< T, L, V > &v) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator|=(const T &a) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator|=(const MatrixBase< T, L, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | inline |
operator~(void) const | FW::MatrixBase< F64, 3, Mat3d > | inline |
print(void) const | FW::MatrixBase< F64, 3, Mat3d > | |
rotation(const Vec3d &axis, F64 angle) | FW::Mat3d | static |
scale(const VectorBase< T, L-1, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | static |
scale(const VectorBase< T, L, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | static |
set(int idx, const T &a) | FW::MatrixBase< F64, 3, Mat3d > | inline |
set(int r, int c, const T &a) | FW::MatrixBase< F64, 3, Mat3d > | inline |
set(const T &a) | FW::MatrixBase< F64, 3, Mat3d > | inline |
set(const T *ptr) | FW::MatrixBase< F64, 3, Mat3d > | inline |
set(const MatrixBase< T, L, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | inline |
setCol(int c, const VectorBase< T, L, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | inline |
setIdentity(void) | FW::MatrixBase< F64, 3, Mat3d > | inline |
setRow(int r, const VectorBase< T, L, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | |
setZero(void) | FW::MatrixBase< F64, 3, Mat3d > | inline |
translate(const VectorBase< T, L-1, V > &v) | FW::MatrixBase< F64, 3, Mat3d > | static |
transpose(void) | FW::MatrixBase< F64, 3, Mat3d > | inline |
transposed(void) const | FW::MatrixBase< F64, 3, Mat3d > | |