| AccelStructType enum name | FW::Renderer | |
| beginFrame(GLContext *gl, const CameraControls &camera) | FW::Renderer | |
| calcLeafSAHCostCompact(const Platform &platform, Buffer *triIdx, S32 n, S32 &numLeaves) | FW::Renderer | |
| calcLeafSAHCostNum(const Platform &platform, S32 n, S32 &numLeaves) | FW::Renderer | |
| calcNodeSAHCostKdtree(const Platform &platform, Buffer *nodes, Buffer *tri, S32 n, AABB bbox, S32 depth, S32 &maxDepth, S32 &sumDepth, S32 &numNodes, S32 &numLeaves, F32 &nodeArea, F32 &weightedLeafArea, F32 &test) | FW::Renderer | |
| CudaRenderer(Environment *env) | FW::CudaRenderer | |
| displayResult(GLContext *gl) | FW::Renderer | |
| endBVHVis(void) | FW::Renderer | |
| getCudaBVH(void) | FW::Renderer | |
| getCudaKDTree(void) | FW::Renderer | |
| getCudaTracer(void) | FW::Renderer | inline |
| getLayout(void) | FW::CudaRenderer | inlinevirtual |
| getScene(void) const | FW::Renderer | inline |
| getTotalNumRays(void) | FW::CudaRenderer | virtual |
| invalidateBVH(void) | FW::Renderer | inline |
| m_accelStruct | FW::Renderer | protected |
| m_asType | FW::Renderer | protected |
| m_batchRays | FW::Renderer | protected |
| m_batchStart | FW::Renderer | protected |
| m_buildParams | FW::Renderer | protected |
| m_bvhCachePath | FW::Renderer | protected |
| m_cameraFar | FW::Renderer | protected |
| m_cudaTracer | FW::Renderer | protected |
| m_enableRandom | FW::Renderer | protected |
| m_image | FW::Renderer | protected |
| m_mesh | FW::Renderer | protected |
| m_newBatch | FW::Renderer | protected |
| m_params | FW::Renderer | protected |
| m_platform | FW::Renderer | protected |
| m_primaryRays | FW::Renderer | protected |
| m_random | FW::Renderer | protected |
| m_raygen | FW::Renderer | protected |
| m_scene | FW::Renderer | protected |
| m_secondaryRays | FW::Renderer | protected |
| m_showVis | FW::Renderer | protected |
| m_vis | FW::Renderer | protected |
| m_window | FW::Renderer | protected |
| nextBatch(void) | FW::CudaRenderer | virtual |
| FW::Renderer::operator=(const Renderer &) | FW::Renderer | protected |
| RayType enum name | FW::Renderer | |
| RayType_AO enum value | FW::Renderer | |
| RayType_Diffuse enum value | FW::Renderer | |
| RayType_Max enum value | FW::Renderer | |
| RayType_PathTracing enum value | FW::Renderer | |
| RayType_Primary enum value | FW::Renderer | |
| RayType_Textured enum value | FW::Renderer | |
| Renderer(AccelStructType as, Environment *env) | FW::Renderer | |
| Renderer(const Renderer &) | FW::Renderer | protected |
| renderFrame(GLContext *gl, const CameraControls &camera) | FW::Renderer | |
| setBuildParams(const BVH::BuildParams ¶ms) | FW::Renderer | inline |
| setEnableRandom(bool enable) | FW::Renderer | inline |
| setMesh(MeshBase *mesh) | FW::Renderer | |
| setMessageWindow(Window *window) | FW::CudaRenderer | inlinevirtual |
| setParams(const Params ¶ms) | FW::CudaRenderer | virtual |
| startBVHVis(void) | FW::Renderer | |
| tBVH enum value | FW::Renderer | |
| tKDTree enum value | FW::Renderer | |
| toggleBVHVis(void) | FW::Renderer | inline |
| traceBatch(RayStats *stats=NULL) | FW::CudaRenderer | virtual |
| FW::Renderer::traceBatch(void) | FW::Renderer | |
| updateResult(void) | FW::CudaRenderer | virtual |
| ~CudaRenderer(void) | FW::CudaRenderer | virtual |
| ~Renderer(void) | FW::Renderer | |