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NTrace
GPU ray tracing framework
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This is the complete list of members for FW::CudaBVH, including all inherited members.
| Align enum value | FW::CudaBVH | |
| CudaBVH(const BVH &bvh, BVHLayout layout) | FW::CudaBVH | explicit |
| CudaBVH(BVHLayout layout) | FW::CudaBVH | inlineexplicit |
| CudaBVH(CudaBVH &other) | FW::CudaBVH | inline |
| CudaBVH(InputStream &in) | FW::CudaBVH | explicit |
| findVisibleTriangles(RayBuffer &rays, S32 *references, S32 offset) | FW::CudaBVH | |
| getLayout(void) const | FW::CudaBVH | inlinevirtual |
| getNode(S32 node, SplitInfo *splitInfo, AABB &child0, AABB &child1, S32 &child0Addr, S32 &child1Addr) | FW::CudaBVH | |
| getNodeBuffer(void) | FW::CudaBVH | inlinevirtual |
| getNodeSubArray(int idx) const | FW::CudaBVH | |
| getScene() | FW::CudaBVH | inline |
| getTriangleIndices(S32 node, Array< S32 > &indices) | FW::CudaBVH | |
| getTriIndexBuffer(void) | FW::CudaBVH | inlinevirtual |
| getTriWoopBuffer(void) | FW::CudaBVH | inlinevirtual |
| getTriWoopSubArray(int idx) const | FW::CudaBVH | |
| isLeaf(S32 node) | FW::CudaBVH | inline |
| m_stats | FW::CudaBVH | |
| operator=(CudaBVH &other) | FW::CudaBVH | |
| serialize(OutputStream &out) | FW::CudaBVH | virtual |
| setTraceParams(Platform *platform, Scene *scene) | FW::CudaBVH | inline |
| trace(RayBuffer &rays, Buffer &visibility, bool twoTrees, RayStats *stats=NULL) | FW::CudaBVH | |
| trace(RayBuffer &rays, Buffer &visibility, Array< AABB > &emptyBVH, RayStats *stats=NULL) | FW::CudaBVH | |
| ~CudaAS(void) | FW::CudaAS | inlinevirtual |
| ~CudaBVH(void) | FW::CudaBVH |