|
NTrace
GPU ray tracing framework
|
This is the complete list of members for FW::BVHNode, including all inherited members.
| assignIndicesBreadthFirst(S32 index=0, bool includeLeafNodes=true) | FW::BVHNode | |
| assignIndicesDepthFirst(S32 index=0, bool includeLeafNodes=true) | FW::BVHNode | |
| BVHNode() | FW::BVHNode | inline |
| computeSubtreeProbabilities(const Platform &p, float parentProbability, float &sah) | FW::BVHNode | |
| computeSubtreeSAHCost(const Platform &p) const | FW::BVHNode | |
| deleteSubtree() | FW::BVHNode | |
| getArea() const | FW::BVHNode | inline |
| getChildNode(S32 i) const =0 | FW::BVHNode | pure virtual |
| getNumChildNodes() const =0 | FW::BVHNode | pure virtual |
| getNumTriangles() const | FW::BVHNode | inlinevirtual |
| getSubtreeSize(BVH_STAT stat=BVH_STAT_NODE_COUNT) const | FW::BVHNode | |
| isLeaf() const =0 | FW::BVHNode | pure virtual |
| m_bounds | FW::BVHNode | |
| m_index | FW::BVHNode | |
| m_parentProbability | FW::BVHNode | |
| m_probability | FW::BVHNode | |
| m_treelet | FW::BVHNode |